![]() ![]() The Arcane Gun is the Arcane Bond of the Magus. You might even want to consider dipping into Crossblooded Sorcerer (Orc/Draconic) for insanely powerful Snowballs. The two abilities don't interfere with each other at all, and combined they give you spectacular automatic x3 touch attack crits with spells. Named Bullet/Arcane Gun/Ranged Spellstrike works fine: you cast the spell through the gun, then you deliver the spell through the gun. This is an excellent combination, and Myrmidarch with a gun has been around for a while. Also with regards to the range of that, I'd wager it's based on the guns range, not the spells. My DM is highly considering combining Point Blank with Precise Shot into 1 feat though, which would help that significantly. I thought about that but it seems fine to me? The gun itself is the casting implement, so by casting using the gun you should still able to spellstrike with it.Īlso yes, it is feat intensive. Along with the constant rules lawyering at the table (is a spellstriked scorching ray 20 ft range or 130 ft range?) If some DM lets this works, you are going to be incredibly feat starved (PBS, Precise Shot, Amateur Gunslinger all before getting Intensify). You can use the Called trait for a free reroll on a natural 1 which helps a bit without grit. I'm sure someone will find the loophole to make it work, but I think the intention is there. Ranged Spellstrike requires you to use the normal firing rules of your ranged weapon and (in essence) attaching your range touch spell to the fired projectile. I'm not sure you can use the Spellslinger Arcane Gun ability with Spellstrike since you have to cast the spell through the gun (ie it is a range touch attack modified by the gun's enhancement). This is an Eldritch Archer build after all. The goal is to get Reliable on the weapon as fast as possible, which shouldn't be too difficult given half price crafting from arcane bond, but Spellslinger guns can break not only on a 1, but also if the target rolls a 20 on their save, so an alternative way to clear would certainly be beneficial.Īhh I see what you mean now by the threat ranges, but this is ultimately in comparison to a bow using Eldritch Archer Magus, not a scimitar one. You certainly have a point on the Quick Clear. If your gun breaks and you can't clear it, you'll be left moping around as regular 2/3 caster, instead of an awesome 2/3 caster with a gun.īy losing out on threat range, I mean that gun critical threat ranges are lousy, and one of the big draws is that spells get a really high crit chance on a shocking grasp scimitar dex magus. You'll either need Amateur Gunslinger or an actual Gunslinger level. You'll need a few points of actual grit laying around for the Quick Clear deed, regardless of what classes you use. Wouldn't it function the same? I suppose the real argument is does spellslingers x3 crit modifier override spellstrikes x2 modifier, but I see nothing about losing the threat range? Not sure what you mean by losing out on crit chance though. Alternatively, maybe my DM will allow Focused Shot? Also I thought Deadly Aim was ruled to not work with guns? Was this errated? Where is the wisdom coming in? DEX to hit, and INT for casting yea?Īs for DEX to damage, the goal really is to have the spells do the damage, not so much the gun since I acknowledge how bad guns typically are. The dip gets me x3 spell crits, gunsmithing, and ewp proficiency (firearms).Īs for the MAD. Spellslinger accomplishes everything but a way to clear the gun. Marvelous Minis and Prodigious Pawns Promotion. ![]()
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