![]() ![]() Reverted Syringe Gun's projectile speed back to 1000 (was buffed to 1500 at some point in 2015).Fixed Projectiles from being able to be shot through thin surfaces.Fixed disguised Critboost for the local player.Fixed an attack delay bug after cloaking.Fixed a bug preventing the attacker from hearing crit sound on headshot.Fixed an issue causing sticky bomb detonation sound to rapidly play multiple times in a row.Fixed an issue causing Minigun barrel to spin up/down too fast at high network latency values.Fixed player being able to reload Tranquilizer Gun while cloaked.Fixed an issue with grenades colliding with respawn room visualizers.Fixed an issue where weapons would sometimes subtract reserve ammo if the player touched a resupply locker while reloading.Fixed an issue where first person tracers would sometimes be fired from an incorrect position.Fixed an issue with The Hunting Revolver viewmodel being visible while zoomed in.Fixed a lot of minor animation errors on Viewmodels.This should dramatically improve flame hit detection at higher latency values. Clip Size Multiplier attribute will now round clip size to the nearest integer.Implemented “backstab ready” animations for Knife.Enabled impact sounds for ejected brass shells.Updated the Spy's Cigarette “shell” to be slightly higher poly.Updated the Disguise Kit with GRN and YLW textures.Updated the Heavy’s reload animations to be lower on the screen.Updated brass shells to appear in the world.Updated brass shells to properly land on top of the ground. ![]() Added weapon clip drops upon reloading clip-based weapons.Added more assist conditions (Under Civilian Damage Boost, Tranq, ETC).Added tf2c_old_pistol cvar that restores the original semi-automatic pistol behavior.All reserve ammo and recharge meters are infinite. Added tf2c_infinite_ammo cvar (0 or 1).Added tf2c_weapon_noreload cvar (0 or 1).Added the ability to grab ammo whilst having full reserve ammo, if your clip isn’t completely full.Updated Viewmodel animations to lock the hand to the front grip.Shortened the un-deploy time to allow for faster weapon switching after firing.Updated Viewmodel animations to include the other arm.Damage ramp-up period starts when charging instead of upon fire.Self-damage and Sticky Jumping are unchanged.Full damage is reached 2s after firing (1.3s after arming). ![]()
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